Chinese National Capabilities Sheet
All Chinese use Chinese (i.e., two-tone color) SW, Guns, and Vehicles.
Neither Red nor G.M.D. Chinese treat Chinese SW/Guns as Captured, even if one
side captures them from the other during play (G18.4).
Ordnance To Hit color: Red
OBA Access : 5 black/2 red (C1.211); if the Majority Squad Type of the full
Chinese OB is 5-37, its OBA is assumed to have Plentiful Ammunition; if the
Majority Squad Type is 3-3-7 or 3-3-6, it is assumed to have Scarce Ammunition
(G18.42).
Radio Contact: 8 if the Majority Squad Type of the Chinese OB is 5-37, 7 if
that Majority Squad Type is 4-4-7, 6 otherwise (G18.421).
A Chinese HS, or infantry-crew, being used as a Temporary Crew (A21.22)
receives a +2 DRM to its (A21.22) AFV Start dr (G18.43).
A Gun, 76-82mm MTR, or Vehicle of the Chinese side which is Captured by the
opponent has its VP value quadrupled (G18.44).
Chinese may make Human Wave attacks (A25.23 - 25.231, G18.5).
Chinese may designate 10% (FRU) of his squads (during pregame setup) as
Dare-Death Squads (Exc: no 5-3-7 may be so designated) (G18.6) [Note: Dare-Death
Squads may engage in hand-to-hand combat like the Japanese (G18.62)].
In Chinese-vs-Japanese scenarios set in/after 1938, No Quarter (A20.3) is
always in effect - Mopping Up (A12.153) cannot be used (G18.7).
For Interrogation (E2) purposes, G.M.D. Personnel are always considered to
be in a neutral country, Red Chinese in a friendly country (G18.71).
Special Ammunition Depletion Numbers are increased by one for Elite units
(C8.2, An92, An95w, An96).
Assault Engineers, Sappers, Commandos are Elite units (H1.22 - .24).
G.M.D. (Nationalists)
Use blue with brown border counters for the Nationalists (G18.1).
G.M.D. Personnel cannot Deploy (Exc: A20.5; A21.22), are always Lax at
night, have a 0 HOB DRM (Nationality), and receive an extra +1 DRM for Leader
Creation purposes (G18.2).
All G.M.D. Chinese (Exc: Elite) must pass a 1PAATC instead of a PAATC when
required (G18.2, A11.6, A12.41, D7.21).
5-3-7 (Elite)
- HOB DRM of -1 (Elite) (A15.1)
- Smoke Placement on dr of 2 or less (A24.1); WP on a dr of 1 (A24.3,
G18.21)
- Becomes Fanatic due to Battle Hardening (A15.3)
- May use Spraying Fire (A7.34)
- Broken morale level of 8
- Interrogation DRM of +1 (if a Prisoner) (E2.2)
- ELR Replacement: 5-3-7 > 3-3-7 > 3-3-6
4-4-7 (Elite)
- Smoke Placement on dr of 1 (A24.1)
- HOB DRM of -1 (Elite) (A15.1)
- Becomes Fanatic due to Battle Hardening (A15.3)
- Interrogation DRM of +1 (if a Prisoner) (E2.2)
- ELR Replacement: 4-4-7 > 3-3-7 > 3-3-6
3-3-7 (1st Line)
- May Battle Harden into a 5-3-7 only if 5-3-7’s form the Majority Squad
Type of the G.M.D. OB that is currently in play (G18.2); 1-2-7 HS may Battle
Harden into 2-2-7 HS under the same principle
- Broken morale level of 6
- Battle Hardens to a 4-4-7 (A15.3)
- ELR Replacement: 3-3-7 > 3-3-6
3-3-6 (Conscript)
- HOB DRM of +1 (Inexperienced) (A15.1)
- Broken morale level of 5
- Battle Hardens to a 3-3-7 (A15.3)
- ELR Failure: Broken and Disrupted (A19.12)
- May not use Stealth Advantages (A19.2)
- Basic MF allotment of 3 (A19.31) [Note: Inexperienced Infantry and wounded
SMC have their MF increased to 4 MF if they mount, ride, or dismount any form
of conveyance during that Player turn (A4.11)]
- The B# of SW used is reduced by one; the original B# becomes the X# (A.11,
A19.32)
- Cowering shifts two columns to the left on the IFT (A7.9, A19.33)
- CCV vs Vehicles is modified by -1 (A11.5)
- A -1 DRM is applied by an Attacker when attempting to Capture an
Inexperienced unit in CC (A19.35, A20.22)
- Considered Lax when rolling for Ambush (A11.4, A19.36)
- Must add +1 to Concealment Growth dr (A12.122), Searching dr (A12.152),
and Search Casualties dr (A12.154)
- Conscripts double-timing with a Leader get only 7 MF (A4.5); 8 MF if
eligible for Road Movement Bonus (B3.4)
- Interrogation DRM of +1 (if a Guarding unit) or -1 (if Prisoner) (E2.2)
- Considered Lax at Night (E1.62)
Red (Communists)
Red Chinese use Partisan MMC/SMC counters - crews use Russian crew counters.
All Red Chinese are considered Partisans for all purposes but are immune to
Cowering (G18.3).
On a Final DR greater than or equal to 12 Partisans become Beserk (A15.5).
Red Chinese may use Commissars (A25.22 - .223); if a Commissar fails to
rally a Red Chinese unit, that unit is not Replaced/eliminated - it simply
remains broken (Exc; Fate A10.64) (G18.31)
On a Final HOB DR greater than or equal to 12 Red Chinese (Partisans) become
Beserk (A15.5).
3-3-7 (Red)
- Considered Stealthy (A11.17, E1.61)
- Broken morale level of 6
- ELR of 5 (A1.23)
- HOB DRM of +1 (Partisan) (A15.1)
- Surrender by the Rout-Phase Method (A20.21) and Disruption (A19.12) are NA
(A25.24)
- Partisans are never considered Elite or Inexperienced for any purpose
(A25.24)
- May Massacre (A20.4)
- ELR Failure: Replaced with 2 Broken HS (A19.13)
- Becomes Fanatic due to Battle Hardening (A15.3)